AI Insights · Timothy · January 2024
Top 5 2D Realistic Games on Android in Africa - Q4 2023
Discover the performance trends of the top 5 2D realistic games on Android in Africa during Q4 2023, including download rates, revenue, and active users.
In Q4 2023, the top 5 2D realistic games on the Android platform in Africa showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s an overview of how each game fared during this period, based on data from Sensor Tower.
Clash of Kings from Elex Wireless saw a significant fluctuation in its weekly revenue, peaking at around $50.6K in early October and then experiencing a steep decline towards the end of the quarter, settling at approximately $1.7K by the final week of December. The game’s weekly downloads were minimal, but there was a notable spike to 29 in the last week of December. Active users started at 56 in late September and decreased steadily to 23 by the end of December.
Evony: The King's Return, developed by TG Inc., maintained a relatively stable weekly revenue throughout the quarter, ranging between $16.8K and $26.2K. Weekly downloads showed a mixed trend, with a notable peak of 31.1K in mid-November and another surge to 31.1K in mid-December. The game consistently attracted a high number of active users, beginning at 92K in late September, slightly dipping in October, and then rising again to 87.6K by the end of December.
Rise of Castles: Ice and Fire by Long Tech Network Limited exhibited stable weekly revenue, generally staying between $7.9K and $16.7K, with a notable peak in mid-December. Weekly downloads were relatively low, fluctuating between 489 and 985, with a slight uptick towards the end of the quarter. Active users showed a gradual decline, starting at 7.4K in late September and ending at 6.1K by the last week of December.
8 Ball Pool from Miniclip.com demonstrated strong performance in terms of weekly downloads, consistently achieving numbers between 93.4K and 167.4K, with the highest download rate in late September. The game’s weekly revenue varied, peaking at $8.5K in mid-December. Active users remained robust, starting at 1.82M in late September and maintaining similar levels throughout the quarter, ending with 1.64M in the final week of December.
June's Journey: Hidden Objects by Wooga experienced a gradual increase in weekly revenue, reaching around $9.1K at the end of October before settling at approximately $4.7K by the end of December. Weekly downloads saw a significant peak of 6.2K in late November, while active users showed a general downward trend, starting at 73.3K in late September and ending at 56.7K in December.
For more detailed insights and additional data, visit Sensor Tower.